Order of Battle Revisions

Era: Reference · Source: Naval Wargames Society

Suggested revisions and errata for published orders of battle.

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VAS – OOB Suggested Changes: January 18th 2008 Page 1 of 29 Suggested Changes to Victory at Sea: Order of Battle The following is a suggested set of changes for Victory at Sea: Order of Battle and has been generated and compiled by the VAS:OOB developers. This is an “unofficial” set of changes and should not be confused with the official OOB errata published by MGP. Page 3 Torpedo Attacks, Tubes and Reloads: <Third Paragraph> Torpedo tubes will be treated as turrets when applying damage results due to being Crippled. They may never be fired without line of sight (for example, torpedoes cannot be fired through smoke). <Fourth Paragraph> In addition, all damage scored on civilian vessels by torpedoes is automatically doubled. Military vessels built on civilian hulls will have the Special Trait: Civilian. Smoke: All fire through smoke by the fleet that is employing it remains subject to range penalties. All anti-aircraft fire through smoke by the fleet employing it is subject to a -1 penalty to all Attack Dice. Torpedoes cannot be fired through smoke screens. Page 4 Shorelines, Islands and Shallow Water. <Third Paragraph> Ships running aground may not fire any weapons, except AA (which is reduced by half, round down) or execute any Special Actions, launch or recover aircraft, and their Speed is reduced to 0 for the rest of the game. Attack Dice gain a +2 bonus against beached ships. Shore Batteries Main Guns: All shore batteries are equipped with these. All have a range, AD, DD and Special Actions based on size and number of guns. Damage: 5 per Gun AD. -1 per AD if the guns are weak, +1 per AD if they are AP or Super AP.

VAS – OOB Suggested Changes: January 18th 2008
Page 2 of 29
Page 5
The Open 6” Coastal Battery stats are incorrect, the correct entry is:
Open 6” Coastal Defence Battery
Patrol
Armour: 4+ Target: 5+
Damage: 20
Weapon
Range
AD
DD
Special
8 x 6” Guns
26
4
1
---
The Hardened 15” Coastal Battery with 4 Guns priority is incorrect, the correct entry is
Battle.
Page 6
Radar (1943 or earlier): Ships with radar firing at night must shoot at the largest enemy ship
within range (the ship with the greatest number of starting Damage). If two vessels with the
same starting Damage are present, the nearest will be attacked.
Allied fire control systems had advanced after 1943 to allow more effective direction of fire,
so there are no limitations on radar in night games set in that year or later. Axis radar
systems do not gain this later war ability.
Navigating Minefields
Any ship in a square designated as a Minefield must roll one dice at the beginning of its
movement. On a 5 or 6 the ship encounters a mine. Roll another dice, this time adding the
ship’s Crew Quality and Target score. If this equals or exceeds the Minefield Density, it
avoids the mine and may move normally. If the roll is lower than the Minefield Density, a
mine has struck, and the ship suffers a 3DD AP hit that is treated as a torpedo for damage
purposes – however, Torpedo Belts are ineffective against mines, and Civilian ships will
continue to suffer double damage.
Page 7
Add the Special Trait: Minesweeper to Generic Minesweeper.
Suicide Attacks
<Second Paragraph> Suicide attacks may be attempted only by six specific aircraft and one
submersible of the Imperial Japanese Navy. Additionally they are restricted to games set in
1944 and later.
<Fourth Paragraph> The six aircraft useable with these rules are the Yokosuka D4Y ‘-Judy
dive bombers, the Mitsubishi A5M4 Claude and A6M Zero, the Aichi E16A Paul, the
Nakajima Ki-115 Tsurgi, and the Yokosuka MXY7 Okha. There was one kamikaze
submersible used in the war, the Kaiten manned torpedo.
<Sixth Paragraph> Zero, Claude, Paul, and Judy flights used for kamikaze attacks must be
designated and declared as such before the Initiative Phase of the first turn of the game.
Kamikaze pilots gave up their lives by the thousands; no Command check is required for

VAS – OOB Suggested Changes: January 18th 2008 Page 3 of 29 suicide attacks but the plane or submersible may not make the attack unless it is declared in the Movement Phase. Attacking <Third Paragraph> Craft listed as Kamikaze may use their AD and DD in suicide attacks only - the Ki-115, Okha, and Kaiten have no other means of attacking besides suicide attacks. A Zero, Claude, Paul, or Judy flight making a suicide attack is treated as having a 3 AD, 2 DD, Weak attack. <Fifth Paragraph> Once a suicide attack is made, the flight is destroyed whether it was successful in damaging the target or not. The Kaiten will not be automatically destroyed by a suicide attack if it misses its target, and may attempt further attacks in the following turns. Page 11 Torpedo School Graduate: Well-trained in the use of torpedoes, this Admiral can use them with deadly efficiency. Any ship in a fleet with a Torpedo School graduate will never re-roll successful torpedo hits (i.e. because of Torpedo Belts or the Evasive Special Actions). Page 15 AA Fire, Dual-Purpose Secondaries, and Attacking Bombers <Third Paragraph> All British and US cruisers, aircraft carriers (excluding Escort Carriers), and battleships (unless otherwise noted), are equipped with dual purpose secondaries (see OOB statistics for further details). Ships from Victory at Sea that have dual purpose secondaries include the Royal Navy Renown-class battlecruiser (though only 1 AD may be used as such), the US Colorado-class battlecruiser (though only 2 AD may be used as such) and the US Fletcher-class destroyer. Page 16 Outfit for Anti-Ship Operations A fighter flight may be equipped with bombs to drop on enemy surface ships. This is done either during Reload and Refuel or before play begins (in which case fighter flights carrying bombs are designated as such before the first turn). Fighters carrying bombs have their Dogfight scores reduced by -2 and their Speed reduced by 4”, Target scores decreased by 1, and their Dodge score increased by 1. These modifiers remain in effect throughout the mission, until it lands and reloads/refuels on board a carrier. The Attack Dice, Damage Dice, and traits of the bombs or torpedoes are listed in the entry for each individual aircraft type later in this chapter. Only bombs or torpedoes may be carried, never both. Night Operations No carrier may launch or recover aircraft at night, except for Royal Navy Albacore and Swordfish flights in games set in 1942 or later, or Hellcat flights off the Independence- class light carriers in games set in 1944 or later.

VAS – OOB Suggested Changes: January 18th 2008 Page 4 of 29 British and Allied ships were issued with flashless propellant for their main and secondary guns later in the war. British and Commonwealth ships in scenarios set in 1943 and US ships in scenarios set in 1944 or later are NOT automatically spotted when they fire main or secondary guns. Page 17 ASW Table Change “Other” to “Non-ASW” Page 18 United States Navy Airgroups Add Vindicator to 1940, 1941 and 1942 Torpedo-Bomber list. Page 19 Kriegsmarine Master Aircraft Roster Add the following entries: Aircraft: Messerschmitt Me-110 PL/Flights: Patrol/3 In Service: 1937 Type: Fighter Speed: 23 Target: 4+ Dodge: 4+ Defence: 6+ Dogfight: 2 Bomb AD: 1 Bomb DD: 3 Bomb Traits: AP Aircraft: Fiesler Fi-167 PL/Flights: Patrol/3 In Service: 1937 Type: Fighter Speed: 13 Target: 5+ Dodge: 3+ Defence: N Dogfight: 0 Bomb AD: 1 Bomb DD: 4 Bomb Traits: AP or: Torpedo AD: 3 Torpedo DD: 4 Torpedo Traits: AP

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